No problems so far...everything works great (I only needed to enable some display manually like shrines and standing stones (i've written the codes in comments, so they're avaliable, that's all) you don't need to empty the safe for it and you don't need clear save, just clear the scripts as in guide. Everything was in place when I updated, no need to touch displays.
You didn't empty your safe? Wow, I did that when upgrading from V14 to V15 to make sure nothing would disappear but man that did cause some problems (items getting stuck in their display causing me to have one in my inventory and one in my display), not to mention the fact that my entire Armory was gone including the inventory of all my mannequins.
Yeah, I had those problems before, when updating earlier versions...in first version you just have to make clean save and all your quests were gone plus item added by the mod, totall pain...now it's so easy, it's great...
About quest, I so agree...the quests are just amazing, I enjoyed it so much...I keep replaying skyrim mostly because of update of Legacy...
To got to the temple you have to start the quest. You can't get there without starting a quest. (by normal means at least, coc works but you have to know the right name dbm_snow_elves_temple or something)
First you must complete Much ado about snow elves
Than go to Fort Greenwall cave and meet there the Visage.
The Visage quest will start, than the Trials of Trinimac will start automaticly.
and yes, you have to go through Forgotten Vale again to Glacial cave
in there will be entrance to the temple.
Take phinaster ring & warlock ring with you, if you don't wanna run around again.
If you have mod - Atlas map markers, you can just fast travel in forgotten Vale
Yeah, it's pretty much the main addition )) but it's pretty huge )) tho it's very well made and interesting, as all with this mod XD no, Phynaster ring was from begining almost, tho they've changed the name from time to time ))
@Nerjaveika: Thanks :) Will remember to get them before trying.
@Sanamia: I find the Boots of Springheel Jack the better option since they provide almost as much speed boost without the annoying blindness problem. I got them as soon as I could and I'm wearing them all the time (I can't even travel without them because I'm so used to their speed :D )
LOL, yeah...that's the first time, they really annoyed me...
I have all the answers exept for 3d door (it's probably last line in the book) and center door obviously (as I suspect you have to get 6 doors open, than you'll get hint for the last)...do u have the third? (from the left)
Update I can share my answers no problem or maybe you want to get them yourself...i don't know...
Last line in the book is probably door 6 well 7 (furtest to the right) I spend an hour just systematically rotating the chimes but didn't figure that one out. At some point though Erianna escaped her prison and gave the clue for the 7th door. (I locked them in the falmer cave and quickly retrieved the staff to shut them in)
What annoyed me the most was the sound, my ears hurt after the first try. I cut off the sound after that because I truely feared my headset was going to break.
I knew I was missing something, thnk u for the info...Eriana never came to me...now I at least know she's supposed to...but now the problem what should I do to get to talk to me... =_=' when I talk to her, she just offers to sell things...
Did u do anything specific (aside from locking explorers away) for her to talk to u?
no I spend a long time in there (taking notes and writing down stuff) Oh and out of boredom I killed all the falmer in that left room at some point.
you can probably just try the sequence, the shrine of Yffre needs 75 archaeology skill though. Actually I need to load up that pre chime playing save later and see if you can just enter that code to open the center room anyway.
I'm on stage 290 - all door opened but one, Aurien's dialog starts, he says I'm supposed to find something in the Temple,
than the quest will progress to 291
291 - dialogue starts with Kyre and they say that we should reassemble the shrine at Archeology station
and it moves to 295...
i just can't find that thing on 290...it's supposed to be chime or shrine or something in that temple...when you get close to it, the dialog about archeology station should start...
Update: Found this 9th chime in the bottom falmer tent near boss chest in creation kit, tho...it's not enabled in game for me...I'll try loading previous save probably...
I've litterly restartet at the begining all 6 from the book opened, do something random, nothing 30 random sequences later none of them talk.re-loaded to the save where I had 5 doors open and again they just won't talk.
The one where it ran through was the one where I consoled in the 9th chime because I got tired of trying over an hour of combinations without a quest update. I never heard Auryens conversation, he just has that blank stare.
even if you make the item and can see the sequence it won't accept it till the quest hits that stage ugh.
I opened the very first Temple save, just as soon as I entered the temple,
went to left room to get 9th chime from falmer tent (it was there, probably best to get it asap), than played all 6 doors, than played one correct order one more time(random, just press touch stone one more time) , than Aurien said that I have to use that 9th chime (found in falmer tent) somewhere...what...
where am I supposed to use it?
Maybe it has something to do with the last unused line in book?
I'd say try the last line in the book, I'm gonne look through my saves and try immediatly getting that chime then. if it's still unsolvable we ought to report it on the mod page. Maybe Ice can fix it before the next update.
that was a hard one reported it on the mod page. also went through the beta forum and no one really reported anything on that quest. They had a guide how to skip that part so they could test the last enemy.