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  • The epilogue mod has been confirmed redundant by the authors, and Ancient Technology has been a supported feature since the LE version so there's nor eason they'd remove it in this one. if something isn't working in your game then you're the one with the problems and I'd advise you ask on the mod page instead of presumptuously adding false information here.

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    • ProfDraco2 wrote:
      The epilogue mod has been confirmed redundant by the authors, and Ancient Technology has been a supported feature since the LE version so there's nor eason they'd remove it in this one. if something isn't working in your game then you're the one with the problems and I'd advise you ask on the mod page instead of presumptuously adding false information here.

      Hi ProfDraco, sadly I can confirm that SirJorb asked about the Ancient Technology in Discord and the mod authors confirmed that it was removed

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    • Wait why? That's so unnecessary. Unless the plans are avalible through a different soource.

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    • Only thing I can think of is that the option was added in LE after the split between SE and LE and never truly implemented in SE. 

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    • Odd. The Epilogue mod is definetly on the incompatibilities list here: https://www.nexusmods.com/skyrimspecialedition/articles/1494 (misspelled but still). Didn't Madras handle the crossbow schematics at one point? Scarten I can't find that discord thing convo, where was it mentioned?

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    • Search "How do I start the Legacy version of Ancient Technology (ie, the way to get crossbow schematics if I sided with the Volkihar)?" in the search function of Discord in the "Special Edition Support". SJ confirms you can't get them. 

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    • SJ has needed things corrected by other contributers before. it seems unusual they'd scrap that completely if they also removed the epilogue compatibility.

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    • Very true. Don't really feel like rushing Dawnguard just to confirm it myself. Any of you opted for the Vampires?

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    • Yeah, i see it now. That's just very odd, he didn't mention anything about that getting fixed too, but it was discussed, so it might? Maybe? I hope :)

      Anyway, it appears to be removed for now, but the epilogue mod is not a correct solution for it because of incompatibility.

      Edit: So I was curious and in xEdit there's definitly a crossbow schematic in Reachwind Eyrie. It has a bunch of scripts attached and i don't understand scripts, but i will dig into it.

      Edit2: The entire quest is in xEdit, showing them to Madras, Madras's lines etc.

      Edit3: Everything is there. All schematics are parent enabled by an Xmarker in Forebears Holdout DwemerPlansMarker (xx3F33D7). That Xmarker is intially disabled, but should (i think) get enabled by a script that fires from DawnguardItemDelivery1 X marker (xx3EE2B0) in that same dungeon. Again, I don't understand scripts, but from what i can see, everything is there. The dbm_dgitemdelivery01script should handle it.

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    • Strange. SirJorb said he couldn't find any of them in the mentioned places. If only Dawnguard wasn't such a long questline lol. 

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    • SirJorb did you complete the entire dawnguard questline, including the destroy the dawnguard bit? Do you have the Dawnguard Rune weapons? Can you get into Ruunvald?

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    • I guess I can work on that next then. I'll slog through oer the next few days. I wasn't going to choose the vampire line, but I'm prepared to make sacrifices.

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    • Guys, I asked it again in Discord and they weren't aware of the fix that was already present. They are working on an additional fix that would allow all 6 schematics to be displayable as a Vampire (while only 5 were at the time). Ofcourse this does meant that something was indeed wrong with SirJorb's game.

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    • It may simply mean that SirJorb didn't completely finish the Dawnguard Questline, which is why I was waiting for him to respond before reporting it. Xahtax actually made some alternate way of getting them, which is the fix that is getting removed / never added. Anyway, it is supposed to work the same way it always worked, so pages can be updated to reflect that.

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    • I did in fact finish the Dawnguard questline, through Destroying the Dawnguard. I also did not have the Rune weapons.

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    • Did you not find the Dawnguard Rune weapons on the Dawnguard member when you were killing them? Then the script might have not initiated at all maybe... Anyway this was discussed on the discord and passed over to the people who understand scripts, to make sure the old legacy way will work.

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    • Correct, they did not drop the Rune weapons for me.

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    • A FANDOM user
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