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m (Scarten moved page One Try Only Items - WIP to Relic Hunter Guide: updated too much to just be seen as a "missable items" guide)
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''As a Relic Hunter you want to "collect 'em all". Finding over 2200 items scattered all across Skyrim is not something that happens overnight. Consider these major tips when adventuring across the wastelands of Skyrim, Wyrmstooth, Falskaar, Hammerfell, Cyrodill,...''
 
''As a Relic Hunter you want to "collect 'em all". Finding over 2200 items scattered all across Skyrim is not something that happens overnight. Consider these major tips when adventuring across the wastelands of Skyrim, Wyrmstooth, Falskaar, Hammerfell, Cyrodill,...''
   
*'''Auryen can wait, look at those books man!'''
+
*'''Auryen can wait, look at those books!'''
 
The road from the Solitude docks to the Dragonborn Hall is filled with unprotected stuff like books and gems. All of these things belong in the museum and will help get you to those important numbers 250 and 270.
 
The road from the Solitude docks to the Dragonborn Hall is filled with unprotected stuff like books and gems. All of these things belong in the museum and will help get you to those important numbers 250 and 270.
 
*'''Useless junk is never truly useless.'''
 
*'''Useless junk is never truly useless.'''
 
Making replicas will be an important factor as soon as you start doing quests. Most of these replicas require fancy crafting materials that aren't used at all in Vanilla. You will need things like Human Skull, Linen Wrap, Quill, Roll of Paper, etc more often than not.
 
Making replicas will be an important factor as soon as you start doing quests. Most of these replicas require fancy crafting materials that aren't used at all in Vanilla. You will need things like Human Skull, Linen Wrap, Quill, Roll of Paper, etc more often than not.
 
*'''Carry weight is the key.'''
 
*'''Carry weight is the key.'''
Bandolier is good mod to help solve this major problem a Relic Hunter will face. Getting your carry weight to 700+ as soon as possible will help you a long way ahead. Other mods like EFF or AFT will help you too. Don't hesitate to hire an army of pack mules to follow you around.
+
[http://www.nexusmods.com/skyrim/mods/16438/? Bandolier] is good mod to help solve this major problem a Relic Hunter will face. Getting your carry weight to 700+ as soon as possible will help you a long way ahead. Other mods like [http://www.nexusmods.com/skyrim/mods/12933/? EFF] or [http://www.nexusmods.com/skyrim/mods/15524/? AFT] will help you too. Don't hesitate to hire an army of pack mules to follow you around.
 
*'''Give that back? Hmm, maybe next year.'''
 
*'''Give that back? Hmm, maybe next year.'''
Most quest items are weightless. You can use this to your advantage by not giving it back until you really no longer need it. Examples are Ancient Nordic Pickaxe, Balgruuf's Greatsword, etc.
+
Most quest items are weightless. You can use this to your advantage by not giving it back until you really no longer need it. Examples are [[Ancient Nordic Pickaxe]], [[Balgruuf's Greatsword]], etc.
   
 
==Equipment==
 
==Equipment==
*Boots of Springheel Jack
+
*[[The Boots of Springheel Jak]]
*Right Eye of Coldharbour
+
*[[Right Eye of Coldharbour]]
*Eagle Eye
+
*[[Eagle Eye]]
*Schneider's Sextant
+
*[[Schneider's Sextant]]
*Ayleid Waystone
+
*[[Ayleid Waystone]]
*Sword of Ancient Tongues<br>
+
*[[Sword of Ancient Tongues]]<br>
 
==Archeology==
 
==Archeology==
 
Getting your archeology skill up is a major part of a relic hunter run. As soon as you get your Explorer's Society guild house, you have acces to the special skill trees. Look out for excavation dig site's in every dungeon, they yield important fragments for your Hall of Lost Empires. The amount of fragments you need for every craftable items are listed below. Note that these numbers would require over 250 minings to get (without the perks).
 
Getting your archeology skill up is a major part of a relic hunter run. As soon as you get your Explorer's Society guild house, you have acces to the special skill trees. Look out for excavation dig site's in every dungeon, they yield important fragments for your Hall of Lost Empires. The amount of fragments you need for every craftable items are listed below. Note that these numbers would require over 250 minings to get (without the perks).
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! colspan="1" |Sovngarde
 
! colspan="1" |Sovngarde
 
|-
 
|-
|Ox head
+
|[[Roasted Ox Head]]
 
|-
 
|-
|Ox leg
+
|[[Roasted Ox Leg]]
 
|-
 
|-
|Nord Head (''alternate esp available on trophy head mod page that places the head on throath of the world'')
+
|[[Nord Head]] (''alternate esp available on trophy head mod page that places the head on throath of the world'')
 
|}
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"
 
! colspan="1" |Skuldafn
 
! colspan="1" |Skuldafn
 
|-
 
|-
|Dragon Priest Staff
+
|[[Dragon Priest Staff (Wall of Lightning)]]
 
|-
 
|-
|Nahkriin
+
|[[Nahkriin]]
 
|-
 
|-
|Nahkriin gloves
+
|[[Nahkriin's Gloves]]
 
|-
 
|-
|Nahkriin robes
+
|[[Nahkriin's Robes]]
 
|-
 
|-
|Nahkriin boots
+
|[[Nahkriin's Greaves]]
 
|-
 
|-
|Cloak of Nahkriin
+
|[[Cloak of Nahkriin]]
 
|}
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"
 
! colspan="1" |Irkngthand
 
! colspan="1" |Irkngthand
 
|-
 
|-
|Left Eye of the Falmer
+
|[[Left Eye of the Falmer]]
 
|-
 
|-
|Right Eye of the Falmer
+
|[[Right Eye of the Falmer]]
 
|-
 
|-
 
|Non-displayable Mhaznier
 
|Non-displayable Mhaznier
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! colspan="1" |Labyrinthian
 
! colspan="1" |Labyrinthian
 
|-
 
|-
|Drainspell Bow
+
|[[Drainspell Bow]]
 
|-
 
|-
|Drainheart Sword
+
|[[Drainheart Sword]]
 
|-
 
|-
|Morokei
+
|[[Morokei]]
 
|-
 
|-
|Morokei gloves
+
|[[Morokei's Gloves]]
 
|-
 
|-
|Morokei robes
+
|[[Morokei's Robes]]
 
|-
 
|-
|Morokei boots
+
|[[Morokei's Greaves]]
 
|-
 
|-
|Cloak of Morokei
+
|[[Cloak of Morokei]]
 
|-
 
|-
|If either of the masks Morokei or Nahkriin are missed Kohnarik becomes unavailable. Without Kohnarik most items from Konahrik's Accoutrements become unobtainable.
+
|If either of the masks Morokei or Nahkriin are missed [[Konahrik]] becomes unavailable. Without Kohnarik most items from [http://www.nexusmods.com/skyrim/mods/32458/? Konahrik's Accoutrements] become unobtainable.
 
|}
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"
 
! colspan="1" |Inner Sanctum
 
! colspan="1" |Inner Sanctum
 
|-
 
|-
|Jade Dragon
+
|[[Jade Dragon 4]]
 
|-
 
|-
|Ruby Paragon -> Auriel's Shield
+
|[[Ruby Paragon]] -> [[Auriel's Shield]]
 
|-
 
|-
|Circlet of Waterbreathing
+
|[[Circlet of Waterbreathing]]
 
|}
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"
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! colspan="1" |Thalmor Embassy
 
! colspan="1" |Thalmor Embassy
 
|-
 
|-
|Thalmor Trophy Head
+
|Thalmor Head
 
|}
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 250px; text-align: center;"

Revision as of 09:58, August 10, 2016

Aim to explore and discover lost places, artifacts and history, Build the guild house from the ground up as the guild master, then recruit new members, each with their own unique back stories and special guild functions. Explore ruins and excavate relic fragments to re-assemble into artifacts to display in the museum. Set up a guild store with the quartermaster and much more.

General Tips

As a Relic Hunter you want to "collect 'em all". Finding over 2200 items scattered all across Skyrim is not something that happens overnight. Consider these major tips when adventuring across the wastelands of Skyrim, Wyrmstooth, Falskaar, Hammerfell, Cyrodill,...

  • Auryen can wait, look at those books!

The road from the Solitude docks to the Dragonborn Hall is filled with unprotected stuff like books and gems. All of these things belong in the museum and will help get you to those important numbers 250 and 270.

  • Useless junk is never truly useless.

Making replicas will be an important factor as soon as you start doing quests. Most of these replicas require fancy crafting materials that aren't used at all in Vanilla. You will need things like Human Skull, Linen Wrap, Quill, Roll of Paper, etc more often than not.

  • Carry weight is the key.

Bandolier is good mod to help solve this major problem a Relic Hunter will face. Getting your carry weight to 700+ as soon as possible will help you a long way ahead. Other mods like EFF or AFT will help you too. Don't hesitate to hire an army of pack mules to follow you around.

  • Give that back? Hmm, maybe next year.

Most quest items are weightless. You can use this to your advantage by not giving it back until you really no longer need it. Examples are Ancient Nordic Pickaxe, Balgruuf's Greatsword, etc.

Equipment

Archeology

Getting your archeology skill up is a major part of a relic hunter run. As soon as you get your Explorer's Society guild house, you have acces to the special skill trees. Look out for excavation dig site's in every dungeon, they yield important fragments for your Hall of Lost Empires. The amount of fragments you need for every craftable items are listed below. Note that these numbers would require over 250 minings to get (without the perks).

Fragment Keystone
Dwemer 315 21
Falmer 197 13
Nordic 295 21

Skills, perks and effects

  • Prowler's Profit (No Stone Unturned)

Although the quest is a real pain, the reward is a must-have. This effect will allow you to find 3 gems in every single container. That means every single burial urn will contain treasures for you to display or sell.

  • Extra Pockets (Pickpocket perk)
  • Exhume/Scavanger/Salvager (Academia perks)

Missable items

Pay extra attention when entering these places because the relics here will forever be lost if they aren't found on your first (and last) visit.

Sovngarde
Roasted Ox Head
Roasted Ox Leg
Nord Head (alternate esp available on trophy head mod page that places the head on throath of the world)
Skuldafn
Dragon Priest Staff (Wall of Lightning)
Nahkriin
Nahkriin's Gloves
Nahkriin's Robes
Nahkriin's Greaves
Cloak of Nahkriin
Irkngthand
Left Eye of the Falmer
Right Eye of the Falmer
Non-displayable Mhaznier
Labyrinthian
Drainspell Bow
Drainheart Sword
Morokei
Morokei's Gloves
Morokei's Robes
Morokei's Greaves
Cloak of Morokei
If either of the masks Morokei or Nahkriin are missed Konahrik becomes unavailable. Without Kohnarik most items from Konahrik's Accoutrements become unobtainable.
Inner Sanctum
Jade Dragon 4
Ruby Paragon -> Auriel's Shield
Circlet of Waterbreathing
Bloated Man's Grotto (before I'll Met By Moonlight)
Bolar's Oathblade (before I'll Met By Moonlight)
Thalmor Embassy
Thalmor Head
Any Orc Stronghold except Largashbur
The Forgemaster's Fingers (Not obtainable if you are an Orc or Blood-Kin)
Hag's End
Ancient Shrouded Armor (not obtainable if decided to destroy the Brotherhood or neglect to kill Giaus Maro in public)

Quests to postpone

  • Season Unending
    • Siding with the Empire will make Maven Black-Briar Jarl of Riften. She will not give you the option to become Thane.
    • Siding with the Stormcloacks will make Thongvor Jarl of Markarth. He will not give you the option to collect Hrolfdir's Shield.
    • Finishing this quest will mess with the guards in some of the holds, making their outfits unobtainable.
  • Civil War
    • Siding with the Empire and completing the Civil War questline will cause "Blood on the Ice" to be unavailable, so the Necromancer's Amulet can not be recovered.

Dawnguard vs Volkihar Clan

Not sure what sides hold the most relics for you to display? They're listed below.

Volkihar Clan
Amulet of Bats
Amulet of the Gargoyle
Ancient Vampire Leg
Ancient Vampire Ribcage
Ancient Vampire Hands
Ancient Vampire Arm
Ancient Vampire Head
Ring of the Beast
Ring of the Erudite
Bloodstone Chalice (need confirmation, I found it in the boss chest after defeating Harkon (as a vampire) so I assume Dawnguard find it there too?)
Dawnguard
Dawnguard Rune Axe
Dawnguard Rune Hammer
Dawnguard Rune Shield
Dwemer Schematics 1-6
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