Legacy of the Dragonborn
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Legacy of the Dragonborn
SSELogo

Legacy of the Dragonborn - Special Edition is a port of the original Legacy of the Dragonborn mod for Skyrim Special Edition. It was extensively reworked by Pickysaurus, removing the need for Skyrim Script Extender and removing the Moonpath to Elsweyr content. It is current at Version 2.8.

While much of the original content remains unchanged, this page highlights quest, items and other features that differ from the Skyrim Classic Version.

Quest Changes

Edited Quests

Quest Name Changes Summary
It Belongs in a Museum This quest has been altered to have two different paths, one with Moonpaths to Elsweyr installed and one without.

Removed Quests

Quest Name Reason
The Sweet Taste of Elsweyr In Skyrim Classic, an optimised version of Moonpath to Esweyr by MuppetPuppet was included as part of the main Museum Questline. In SSE there is a new version of Moonpath to Elsweyr being maintained by Illiani which includes improvements that differ from Legacy's original build. To save there being two different versions of the mod in the wild, Moonpath was removed from Legacy SSE but remains a mod with integrated support. If you start your game with both mods installed it'll play through almost exactly as it did in Classic. If not, an alternate quest for the relics found there has been created.
By the Light of the Moon
Incursion
The Dinner Guest
Desert Style
Rebuilding the Past

Supported Mod Changes

New Supported Mods

Ravengate - Riften Underground by EnaiSiaion

Adds trophy displays in the Hall of Secrets for each Blacklist enemy you have defeated.

Artifacts of Skyrim by HeiroftheSeptims

Opens a new room in the Hall of Oddities where all unique items from this mod can be displayed.

Removed Supported Mods

The Mad Masker by Vicn

Removed because mod is no longer available and not ported to Skyrim Special Edition.

Immersive College of Winterhold by Grantyboy050

Removed because of SKSE requirement and no existing port to Skyrim Special Edition.

Technical Changes

Item displays and Prep Station cannot ignore favorited items.

Due to the papyrus function Form.IsFavorited() being a SKSE exclusive function, the displays and prep station can no longer use this to ignore items on your favourites list. This part of the code has been commented out in hope it can be enabled again when SKSE64 releases.

Library Reading Chair cannot automatically open your inventory.

Another SKSE function Input.Tap() is not able to be utilised to automatically open the player's inventory in the library. A message box has been included to tell the player to open their inventory to read the books.

Book sorter cannot automatically sort all books by name.

SKSE allowed identifying of the first letter of each book title, to replace this the bookcases are setup with pre-filled lists of vanilla and legacy books. If you manually add a book to one of the cases it was 'learn' that is where to put any further copies. The process is also a little slower due to ObjectReference.GetNthForm() and ObjectReference.GetNumItems() being SKSE only.

MCM Menu is not active.

Due to complete reliance of SKSE and SkyUI, the MCM menu has been switched off.

Sell cart does not give extra gold for enchanted items.

The sell cart functions as it always has, however without SKSE it cannot detect if an item has an enchantment so will only give base cost gold for enchanted items - sell these to Eriana or other merchants for full price.

Dwemer Compass cannot report names of saved locations

The function Form.GetName() is not supported with SKSE so the compass cannot report the names of the saved locations.

Karagas Forge now clones items, rather than changing their appearance.

The forge in Excavation 2 temporarily changes the visual model of an item in Classic. This uses about 7 SKSE functions to achieve it so has been reworked in SSE to simply clone an object in exchange for a Black Soul Gem.

Weapons of Ancient Tongues evolve at level 40, 60 and 80.

The Weapons of Ancient Tongues used SKSE to dynamically change the Damage/Crit/Speed of a single item from level 5-50 in 5 level intervals. As this is not possible in SSE, the weapons start at level 20 and will silently swap for stronger versions at Level 40,60 and 80.

Closet System cannot save current outfit.

Non-SKSE version of the closet system is implemented. It does not have the ability to automatically record your worn outfit but it will work mostly the same.

Supported mod handlers reworked.

All converted and new Supported Mod handlers now use Game.GetFormFromFile() instead of Game.GetModByName() due to SKSE requirement. The handlers have also been rework to fire that function as few times as possible to prevent excessive papyrus spam. 

Custom Debug Log included

Added a custom debug log that prints messages related to Legacy scripts separate to the main papyrus log.

Other systems converted

Curators Guide, Printing Press, Airship System, Hand of Glory and many other functions altered to account for lack of SKSE. Their functions remain mostly the same.

New gallery in the museum:

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