Question mark
Missing Information (Issue: Newer information on SKSE64, new supported mods that don't add displays)
This article requires more information about the subject. You can help Legacy of the Dragonborn by expanding it.

Legacy of the Dragonborn - Special Edition is a port of the original Legacy of the Dragonborn mod for Skyrim Special Edition. It was extensively reworked by Pickysaurus, removing the need for Skyrim Script Extender and removing the Moonpath to Elsweyr content. It is currently at version 5.0.30.

While much of the original content remains unchanged, this page highlights quest, items and other features that differ from the Skyrim Classic Version.

Quest Changes

Edited Quests

Quest Name Changes Summary
It Belongs in a Museum This quest has been altered to have two different paths, one with Moonpaths to Elsweyr installed and one without.

Removed Quests

Quest Name Reason
The Sweet Taste of Elsweyr In Skyrim Classic, an optimised version of Moonpath to Esweyr by MuppetPuppet was included as part of the main Museum Questline. In SSE there is a new version of Moonpath to Elsweyr being maintained by Illiani which includes improvements that differ from Legacy's original build. To save there being two different versions of the mod in the wild, Moonpath was removed from Legacy SSE but remains a mod with integrated support. If you start your game with both mods installed it'll play through almost exactly as it did in Classic. If not, an alternate quest for the relics found there has been created.
By the Light of the Moon
The Dinner Guest
Desert Style
Rebuilding the Past

NPC Changes

NPC Name Changes Summary
Ganllon Silinorin New NPC - featured in the alternative version of "It Belongs in a Museum" voiced by Alex Cain.
Rakis Edited NPC - new appearance and now voiced by Alex Cain. New dialogue to cover both version of "It Belongs in a Museum".

Supported Mod Changes

New Supported Mods

Ravengate - Riften Underground by EnaiSiaion

Adds trophy displays in the Hall of Secrets for each Blacklist enemy you have defeated. Removed in V5.

Artifacts of Skyrim by HeiroftheSeptims

Opens a new room in the Hall of Oddities where all unique items from this mod can be displayed.

Path of The Revenant by HeirOfTheSeptems

Adds support for this mods model of the Bloodworm Helm and adds a display for the Staff of Worms in the Hall of Heroes.

Ruin's Edge by HeirOfTheSeptems

Adds a display for this relic in the Daedric Exhibit Hall.

The Staff Of Sheogorath by HeirOfTheSeptems

Adds a display for this relic in the Daedric Exhibit Hall.

Zim's Immersive Artifacts by Zim

Adds displays for these artifacts next to the thane weapons in the Armory.

Artifacts - The Ice Blade of the Monarch by FrankFamily

Adds two new artifacts for display in the Hall of Heroes as well as duplicate relic fixes.

Dawnguard Arsenal by MadCat221

Adds displays for the weapons added by this mod to the Armory.

Konahriks Accoutrements - Dragon Priest Armory by Edhelsereg

Adds displays for the Dragon Priests' uncursed robes to the Dragonborn Hall.

Wyrmstooth by Jonx0r

Adds displays for quest completion and the unique items of this mod to the Dragonborn Hall.

Removed Supported Mods

More Interesting Loot for Skyrim by GenghisBob

Removed because the mod is not ported to Skyrim Special Edition.

The Mad Masker by Vicn

Removed because the mod is no longer available on Nexus and not ported to Skyrim Special Edition.

Elemental Dragons by L3st4t

Removed because although the mod has been ported to Skyrim Special Edition, it is quite buggy and has issues patching the display.

Skyrim Immersive Creatures by lifestorock and jackstarr

Removed because it only had 2 displays. The mod can still be used without conflicts, but will not have any displays.

Technical Changes

Due to the release of SKSE64, much of the functionality has been restored.

  • As of V5, the displays and display prep station can, and do, ignore favorited and equipped items.
  • MCM functionality has been restored, with Legacy adding 2 menus to the MCM - one being the LoTD Checklist, and the other being options for archaeology and other mod-related functions.

Library Reading Chair cannot automatically open your inventory.

Another SKSE function Input.Tap() is not able to be utilised to automatically open the player's inventory in the library. A message box has been included to tell the player to open their inventory to read the books.

Book sorter cannot automatically sort all books by name.

SKSE allowed identifying of the first letter of each book title, to replace this the bookcases are setup with pre-filled lists of vanilla and legacy books. If you manually add a book to one of the cases it was 'learn' that is where to put any further copies. The process is also a little slower due to ObjectReference.GetNthForm() and ObjectReference.GetNumItems() being SKSE only.

Sell cart does not give extra gold for enchanted items.

The sell cart functions as it always has, however without SKSE it cannot detect if an item has an enchantment so will only give base cost gold for enchanted items - sell these to Eriana or other merchants for full price.

Dwemer Compass cannot report names of saved locations

The function Form.GetName() is not supported with SKSE so the compass cannot report the names of the saved locations.

Karagas Forge now clones items, rather than changing their appearance.

The forge in Excavation 2 temporarily changes the visual model of an item in Classic. This uses about 7 SKSE functions to achieve it so has been reworked in SSE to simply clone an object in exchange for a Black Soul Gem.

Weapons of Ancient Tongues evolve at level 40, 60 and 80.

The Weapons of Ancient Tongues used SKSE to dynamically change the Damage/Crit/Speed of a single item from level 5-50 in 5 level intervals. As this is not possible in SSE, the weapons start at level 20 and will silently swap for stronger versions at Level 40,60 and 80.

Closet System cannot save current outfit.

Non-SKSE version of the closet system is implemented. It does not have the ability to automatically record your worn outfit but it will work mostly the same.

Supported mod handlers reworked.

All converted and new Supported Mod handlers now use Game.GetFormFromFile() instead of Game.GetModByName() due to SKSE requirement. The handlers have also been rework to fire that function as few times as possible to prevent excessive papyrus spam. 

Custom Debug Log included

Added a custom debug log that prints messages related to Legacy scripts separate to the main papyrus log.

Other systems converted

Curators Guide, Printing Press, Airship System, Hand of Glory and many other functions altered to account for lack of SKSE. Their functions remain mostly the same.

Community content is available under CC-BY-SA unless otherwise noted.