The epilogue mod has been confirmed redundant by the authors, and Ancient Technology has been a supported feature since the LE version so there's nor eason they'd remove it in this one. if something isn't working in your game then you're the one with the problems and I'd advise you ask on the mod page instead of presumptuously adding false information here.
ProfDraco2 wrote: The epilogue mod has been confirmed redundant by the authors, and Ancient Technology has been a supported feature since the LE version so there's nor eason they'd remove it in this one. if something isn't working in your game then you're the one with the problems and I'd advise you ask on the mod page instead of presumptuously adding false information here.
Hi ProfDraco, sadly I can confirm that SirJorb asked about the Ancient Technology in Discord and the mod authors confirmed that it was removed
Search "How do I start the Legacy version of Ancient Technology (ie, the way to get crossbow schematics if I sided with the Volkihar)?" in the search function of Discord in the "Special Edition Support". SJ confirms you can't get them.
Yeah, i see it now. That's just very odd, he didn't mention anything about that getting fixed too, but it was discussed, so it might? Maybe? I hope :)
Anyway, it appears to be removed for now, but the epilogue mod is not a correct solution for it because of incompatibility.
Edit: So I was curious and in xEdit there's definitly a crossbow schematic in Reachwind Eyrie. It has a bunch of scripts attached and i don't understand scripts, but i will dig into it.
Edit2: The entire quest is in xEdit, showing them to Madras, Madras's lines etc.
Edit3: Everything is there. All schematics are parent enabled by an Xmarker in Forebears Holdout DwemerPlansMarker (xx3F33D7). That Xmarker is intially disabled, but should (i think) get enabled by a script that fires from DawnguardItemDelivery1 X marker (xx3EE2B0) in that same dungeon. Again, I don't understand scripts, but from what i can see, everything is there. The dbm_dgitemdelivery01script should handle it.
Guys, I asked it again in Discord and they weren't aware of the fix that was already present. They are working on an additional fix that would allow all 6 schematics to be displayable as a Vampire (while only 5 were at the time). Ofcourse this does meant that something was indeed wrong with SirJorb's game.
It may simply mean that SirJorb didn't completely finish the Dawnguard Questline, which is why I was waiting for him to respond before reporting it. Xahtax actually made some alternate way of getting them, which is the fix that is getting removed / never added. Anyway, it is supposed to work the same way it always worked, so pages can be updated to reflect that.
Did you not find the Dawnguard Rune weapons on the Dawnguard member when you were killing them? Then the script might have not initiated at all maybe... Anyway this was discussed on the discord and passed over to the people who understand scripts, to make sure the old legacy way will work.
I noticed the latest two edits you made. Nettlebane was a confirmed bug and was actually fixed in 5.0.25. Please update to the latest version. So i reverted your edit to that page. If you want to submit bug reports, i recommend you do that on the nexus page or the discord. If you have any question regarding the wiki, feel free to ask me. No intention to be harsh, I just worked really hard on all Museum Location pages today so I'm a bit worn out. There's not a lot of active users on here, if you are interessed to contribute, please tell me and check out my post on the forum!