Legacy of the Dragonborn
Legacy of the Dragonborn
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{{Quest
{{Template:Quest|quest_giver = [[Auryen]]}}
 
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|image1 =
After reading Auyren's letter this quest should automatically start.
 
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|Previous ='[[A Room with a View]]'
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|Next ='[[Excavation of Windcaller Pass]]' and '[[The Vaults of Deepholme]]' and '[[Branching Out]]'
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|Quest giver =[[Auryen]]
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|Requirements=Must have completed '[[A Room with a View]]'
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|Reward =[[Wanderlust]]
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|type =[[Explorer's Society]]
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|Quest ID =[[Setstage list#Digging Up Explorers|DBM_EXPLORERGUILDMEMBERS]]
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}}
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<onlyinclude>Recruit members for the Explorer's Society.</onlyinclude>
   
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==Walk-through==
The letter can be found ontop of the world map on the table in the explorer's guild house.
 
 
After reading Auryen's letter, this quest should automatically start.
 
The letter can be found on top of the world map on the table in the explorer's guild house.
   
 
The quest will show you where each of your recruits is at.
 
The quest will show you where each of your recruits is at.
   
Latoria: The Frozen Hearth, Winterhold
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[[Latoria]]: The Frozen Hearth, Winterhold.
   
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[[Professor Patero Marassi|Marassi]]: Wandering around Whiterun usually in the Whiterun Market.
Marassi: Whiterun
 
   
Eriana Nightgate Inn
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[[Eriana]]: Inside Nightgate Inn west of Windhelm.
   
Kyle: Left hand Mine, near Markarth
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[[Kyre Oldenson|Kyre]]: Outside Left hand Mine, near Markarth.
   
Madras: Understone Keep, Markarth
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[[Madras]]: Understone Keep, Markarth. Working with Calcelmo.
   
When going to the guildhouse after quest completion Latoria will greet you and give the ring Wanderlust.
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When going to the [[Explorer's Society Guild House]] after quest completion Latoria will greet you and give the ring [[Wanderlust]].
   
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Note: Sometimes the explorers after being spoken to will not be recruited and must be spoken to again.
Quest stages:
 
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SETSTAGE DBM_EXPLORERGUILDMEMBERS 5 - Starts the quest. Each MUST be recruited manually.
 
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== Bugs ==
[[Category:Quest]]
 
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* It is possible that the newly recruited members will not travel to the Explorers' Society Guildhouse and instead stay where they are. This problem is most likely caused by a mod conflict between Legacy of the Dragonborn and city overhauls modifying Solitude's navmesh, which results in actors being unable to navigate their way towards the Guildhouse due to an improper navmesh. The best way to solve this, is to look whether or not your preferred city overhaul has a compatibility patch with Legacy and load this patch after all mods modifying Solitude. This will load the proper navmesh, allowing the guild members to find their way
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==Quest Stages==
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{| class="wikitable mw-collapsible mw-collapsed"
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! colspan="2" style="text-align: center; font-weight: bold;" | Quest Name (Quest ID)
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|-
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| style="text-align: center; font-weight: bold;" | Stage
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| style="text-align: center; font-weight: bold;" | Journal Entry
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|-
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|5
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|Auryen has given me a list of potential members. Two in particular he has in mind for specific roles and I can try and inquire directly with them. Others he has listed are good possible members should I happen upon them.
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''Objective '':
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|-
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|N/A
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|I have gathered together a group of intrepid explorers in hopes of building the explorer's guild into something great.
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''Objective '':
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|}
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{{Navbox quest}}
 
[[Category:Missing picture]]
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[[Category:Explorer's Society]]

Revision as of 20:10, 18 July 2020

Recruit members for the Explorer's Society.

Walk-through

After reading Auryen's letter, this quest should automatically start. The letter can be found on top of the world map on the table in the explorer's guild house.

The quest will show you where each of your recruits is at.

Latoria: The Frozen Hearth, Winterhold.

Marassi: Wandering around Whiterun usually in the Whiterun Market.

Eriana: Inside Nightgate Inn west of Windhelm.

Kyre: Outside Left hand Mine, near Markarth.

Madras: Understone Keep, Markarth. Working with Calcelmo.

When going to the Explorer's Society Guild House after quest completion Latoria will greet you and give the ring Wanderlust.

Note: Sometimes the explorers after being spoken to will not be recruited and must be spoken to again.

Bugs

  • It is possible that the newly recruited members will not travel to the Explorers' Society Guildhouse and instead stay where they are. This problem is most likely caused by a mod conflict between Legacy of the Dragonborn and city overhauls modifying Solitude's navmesh, which results in actors being unable to navigate their way towards the Guildhouse due to an improper navmesh. The best way to solve this, is to look whether or not your preferred city overhaul has a compatibility patch with Legacy and load this patch after all mods modifying Solitude. This will load the proper navmesh, allowing the guild members to find their way

Quest Stages

Quest Name (Quest ID)
Stage Journal Entry
5 Auryen has given me a list of potential members. Two in particular he has in mind for specific roles and I can try and inquire directly with them. Others he has listed are good possible members should I happen upon them.

Objective :

N/A I have gathered together a group of intrepid explorers in hopes of building the explorer's guild into something great.

Objective :