- Auryen has given me a list of potential members. Two in particular he has in mind for specific roles and I can try and inquire directly with them. Others he has listed are good possible members should I happen upon them.
- Recruit Eriana
- Recruit Professor Marassi
- Recruit Kyre Oldenson
- Recruit Madras
- Recruit Latoria
After reading Auryen's letter, the quest automatically starts. The quest markers will point at every recruit.
Eriana can be found in Nightgate Inn west of Windhelm. She will express her wish to run her own shop as part of a Guild. After recruiting her, she will relocate to the Guild House and act as the Explorer's Society's Quartermaster.
Recruit Professor Marassi
Marassi can be found wandering around Whiterun, usually in the Whiterun Marketplace. After explaining about the Explorer's Guild, he will look forward to work with Auryen again. He will relocate to the Guild House and act as the Explorer's Society's Chief Archaeologist.
Recruit Kyre Oldenson
Kyre can be found outside Left Hand Mine near Markarth. When speaking to him, he will explain that he's tired of digging for ore and looks for something more worthwhile. After recruiting him, he will relocate to the Guild House.
Madras can be found in Understone Keep in Markarth where he's working with Calcelmo. After explaining about the Explorer's Guild, he will express his belief that he can provide "a tidbit of knowledge about the Dwemer". He will relocate to the Guild House and act as the Explorer's Society's Dwemer expert.
Latoria can be found in The Frozen Hearth in Winterhold. When speaking to her, she will explain that she's searching for sources of ancient magic, but fears that she would be harmed on her own. After explaining about the Explorer's Guild, she will gladly join and relocate to the Guild House.
Note: Sometimes the explorers after being spoken to will not be recruited and must be spoken to again.
- It is possible that the newly recruited members will not travel to the Explorers' Society Guildhouse and instead stay where they are. This problem is most likely caused by a mod conflict between Legacy of the Dragonborn and city overhauls modifying Solitude's navmesh, which results in actors being unable to navigate their way towards the Guildhouse due to an improper navmesh. The best way to solve this, is to look whether or not your preferred city overhaul has a compatibility patch with Legacy and load this patch after all mods modifying Solitude. This will load the proper navmesh, allowing the guild members to find their way
- When entering the Nightgate Inn to speak and recruit Eriana, the game may crash seconds after loading into the inn. This may be due to compatibility error, but it can be avoided by teleporting Eriana to the player instead through a placeatme console command.
|Digging Up Explorers (DBM_ExplorerGuildmembers)|
"Auryen has given me a list of potential members. Two in particular he has in mind for specific roles and I can try and inquire directly with them. Others he has listed are good possible members should I happen upon them."
Objective 1: Recruit Eriana
"I've gathered together a group of intrepid explorers in hopes of building the Explorers Guild into something great."
[Technical stage - completes quest]
[Technical Stage - overrides entire quest. Used in alternate start sequences.]