Legacy of the Dragonborn
Legacy of the Dragonborn
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Legacy of the Dragonborn
Classic Version


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Acquisition

  • The Guide can be found at the Entrance of the museum.

Note

  • Prior to v.19 there were three versions of the Guide where the second and third version were given by Auryen when a new museum location was added. This was changed in v.19, the Guide now auto-updates (like the SSE Version).

Special function

Opening the book will present you with three options:

Find Auryen

The book will tell you where in the museum Auryen is currently.

Read the book

The first page will list the current display count of the museum. Note: it can take a few seconds after auto-sorting has finished updating properly.

Move to museum location

The menu will show a few options at a time to move to various museum locations.

Contents

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Dragonborn Gallery
Curator's Museum Guide

Current display count: Number

This guide outlines the specifics of utilizing all the functions of this museum. It can also be used to quickly find your way to specific areas of the museum without having to wander around, or to locate the Curator. Simply read the Curator's Guide again to transport to a chosen area of the museum or select "Find Curator" to locate Auryen in the museum. This transportation feature can only be used in museum related areas, guildhouse and the safehouse. If the book is lost somehow, it will respawn by the front door of the museum.

Displays:
You can place any unique item which has a display in its specific display location by clicking on the display while the item is in your inventory. Click again to remove it. Displays will ignore all equipped and favorited items. All items put on display are stored inside the museum's Display Safe located in the library cabinet behind the Curator's desk. This allows all improvements you make to items to be maintained. There are several displays in the museum which appear to be vacant of a display activator; these displays will become available when the relic for it is in your inventory as you enter the area with the display. These are for relics which have variant versions such as Red Eagle's Sword or Azura's Star.

Supported mod system:
Legacy is set to adapt itself, self patch and modify the museum and surrounding areas according to which mods you have loaded which it supports. Some mods require patches but others Legacy can handle automatically on its own. Certain mods will enable additional displays or galleries and some will adapt the outside to accomodate various city overhaul mods. See the Legacy of the Dragonborn mod page article section for a complete list of supported mods and patched mods.

Display count pacing:
Most of Legacy's quests and features are handled by your display count. Certain quests become available as your display count increases and patrons will visit the museum and leave you donations in the box by the front door starting at 50 displays. They donate randomly each day based on total display count.

Prep Stations:
In the back work room of the library you will find a prep station for displays. When used, all items from your inventory which are not already on display and NOT equipped, favorited, or added to the exclusion list (see safehouse features to follow), will be placed in the museum safe and the display enabled. There is one prep station which handles all displays. While the prep stations are processing the item lists, displays cannot be placed or removed manually and the safe cannot be emptied. This process generally takes between 30 seconds to 3 minutes depending on how many items from the different galleries you have with you at the time.

Centralized Storage:
The museum prep room, Gallery of Natural Science and all excavation base camps have access to a centralized stack of crates that provide menu based access to all storage inside the safehouse. There is also an optional spell you can activate in the MCM menu which allows remote access to this feature.

Persistent Museum Feature:
Legacy is equipped with the option to carry your displays forward into a new character's save! Simply by activating the feature at the "Contributor's Ledger" or turning the option on in the MCM configuration menu, that character's items and accomplishments will be displayed in other saves which also have the system enabled. Actual items are not accessible, but will remain displayed. If you retrieve a duplicate of that item in another playthrough and wish to store it, simply use the console to disable the display and then activate it to display the item.

Jewelry:
A jewelry case just off from the library can have items displayed via the prep station, or by simply adding items into the cabinet at the base. These models will update dynamically to match any model replacer that affects unique jewelry. All displays disappear and refresh with any jewelry that is present in the case.

Book Sets: Special book cases are in place to accept and display book sets. Using the prep station will display 1 copy of each book automatically, or the shelf can be activated to either remove all of that set or place any missing books of that set you may have onto the shelf.

Book Sorting:
Once you have all your unique and rare books sorted via the prep station or manually placed, you can empty the rest into the Book Return on the second floor library (between the library section and the Dragonborn Hall). After emptying your books into the Return, activate the card catalog sorter across from it. The books will then be sorted into the various category book cases on that floor (Alphabetical, Numerical, Spells, Skill Books, Notes, Journals, etc). Please note that this sorter is NOT for scrolls or any other item type and may cause problems if you try.

Library Reader Function:
After sorting books, use the left card catalog to update the book list. All books stored or displayed in the library can be read simply by sitting in any of the chairs of the library. Your inventory will then be populated with all books from the book list and upon standing once again, the books will be removed.

Scribe's Desk:
Auryen's desk in his office (aka the prep area) can be used to make copies of quest books previously found so that you can have an extra on display. It's best to turn the book in first to ensure the quest does not bug, then make a copy. The station can also make paper rolls which are needed, by breaking down ruined books.

Basement Printing Press:
This special station is used to copy books for display. Originally intended for quest books, the system was retired but left accessible for general book copying use. Requires paper, ink and leather to create a copy of any book placed in the original stand. A copy will spawn on the press and the original will be returned.

Mannequin Configuration:
Two mini mannequins in the library can be activated to swap the mannequins in the Armory from being set with half male mannequins and half female mannequins, or can be set to all male. Use the all male option if you prefer using a mannequin replacer mod. Make sure to empty the mannequins before swapping their state or items will be lost.

Paintings:
Paintings which are acquired throughout Skyrim can be placed in any of the painting locations in the museum and safehouse. These can be manually placed throughout the museum and safehouse. Using the museum safe to empty all displays will also remove the paintings.

Quest Item Displays and Replicas:
Quest items which are turned in and not obtainable again cannot typically be displayed. Instead a replica workstation is in the prep area and safehouse workshop which allows construction of replicas to be used for display. Quest items you retain can be displayed manually but will typically not sort via the prep station to avoid accidentally removing a needed item during the quest. To make replica items, you simply have to have acquired the item during play but do not have to currently have it in hand to make a replica (requires Legacy to be loaded when item was found). Once a replica has been crafted, the option is removed and further copies can be made at a blacksmith forge. The replica station will also create replicas of most items as long as you have them in your inventory. This will allow you to display a replica and use the original if you wish.

Quest Achievement Exhibits:
Upon completing major quest lines such as guild quests, main quests etc, an exhibit in the museum will permanently enable when entering the museum. If these displays do not enable properly because of a mod conflict, you can enable them using the MCM configuration menu; Display management section.

Exploration Exhibits:
When exploring Dwemer ruins, Nordic ruins, or Snow Elf ruins, various displays will enable automatically in the Hall of Lost Empires. Alternately, if these displays are not working for you, you may enable them in the MCM configuration menu.

Doomstone and Shrine displays:
These displays will enable when receiving a blessing from the corresponding stone or shrine. Doomstones do not need to have their blessing accepted, only the stones have to be activated to get the display.


Safehouse Features

Supply Sorting:
Inside the safehouse workshop you will find a chest overflowing with goods. Activate this chest and all crafting materials, scrolls, potions, soul gems and more will be sorted into their proper storage containers. You can configure which items you wish to have sorted or not in the MCM configuration menu, or by utilizing the supply sorting planning station to the left of the sorter. When an object is visible in the shelf, that variety of item will be sorted.

Storage containers are also learning containers. So if there are any mod added items you would like sorted at the press of a button as well, simply place them manually into the container and they will be recorded to the sort lists. If you ever wish to reset a sort list to default, simply use the Supply Planner book on the stand next to the Supply Sorter and choose which list to reset. The MCM menu also has an option for this.

Dynamic Storage Displays:
Any items placed inside the raw or cooked food containers, the liquor cabinet or the dishes hutch will display throughout the safehouse on the tables, counters and shelves around the area. Grabbing these items will also give you back one of that item from the container and disable the display if the container has none left.

Craftloot System:
By default the craftloot system is disabled but can be turned on in the MCM menu or by activating the craftloot toggle book to the left as you enter the workshop area. While it is enabled, using any craft station in the safehouse will loot any supply item that currently is set to sort in the MCM menu which is common for that station to utilize. When used, the station will first give you all supply crafting items and then enter into crafting like normal. After the station is left, the items will return to storage. If the system starts to cause issues due to to excessive stored items, either thin your supplies or disable the craftloot system to avoid problems.

Sorting Exclusion List:
The museum prep station will ignore any items equipped or favorited but also will ignore items on the exclude list. Any items you place inside the "Exclude from sorting" knapsack near the supply sorting area will be recorded to a list after the container is closed. This list will ignore all rules and these items will always remain in your inventory unless manually displayed or stored. The supply sorter, craftloot system and prep station will ignore these items. Simply remove all items after you have exited the container to record them.

Disenchanting Font:
The safehouse is equipped with a disenchanting font which will erase enchantments from player-made artifacts and temporarily from unique artifacts. DO NOT use the font on any generic enchanted gear that you find or purchase as the font will BREAK any future copies you may find. This is ONLY for use with player made enchantments and it is irreversible short or reloading an earlier save. Unique items disenchanted will restore to normal when you re-load the game. Place a single item into the font, wait for the magical activator to appear, activate it and remove your disenchanted item. All improvements and name changes are reverted. This font will work with all mod added items as well.

Soul Gem Transmorgrifier:
This station allows you to combine smaller soul gems into larger ones as well as to craft petty gems out of 5 identical fragments. The station will work to combine empty as well as filled soul gems.

Soul Extraction Altar:
The soul extractor will consume an enchanted weapon and provide filled soul gems equal to its maximum charge amount. This only works for weapons and does nothing with armor.

Sorting Chest:
The sorting chest is a universal master sorter for the entire museum and safehouse. The ONLY thing it will not do is display unique items. Any item placed into the sorting chest will go to a number of storage containers throughout the safehouse and even museum. Gold will go to the treasury in the bedroom, food to the kitchen, books to the museum library book return, scrolls to the scroll storage, liquor to the wine cellar, weapons to their appropriate racks and much more. Any item that does not sort will remain in the container. The only items that don't sort are typically mod added items that have no keywords or are not on sorting lists. Manual placement of these items into learning containers will program them to the appropriate list for future sorting.

Treasury Room:
The hidden treasury room has a ledger which is used to store gold. When you store gold inside the ledger, the treasury room will fill with more and more loot displays. Continue adding up to 2 million gold to have the treasury fully filled. The system also identifies the gold value of gold ingots, silver ingots, gems and a number of mod supported items such as Coins of Tamriel mod and More Interesting Loot treasure. There is also a pedestal for King Orgnum's Coffer which will automatically use the coffer's daily gold gain ability and add it to your treasury as long as it remains on display there.

Closet System:
The safehouse offers a quick store, quick equip outfit system. Simply click to store your outfit and designate one of the several categorized containers from a list and every equipped armor slot will be removed and placed in the chosen container. Then activate the change outfit activator to select which outfit you wish to wear. All items will be added to your inventory and equipped. You can also manually open each drawer and place your outfit items inside as you wish. The MCM configuration menu also has an optional spell you can add to remotely access this closet system to store or change outfits.

Sell Cart:
After 100 displays are in place, you will have the option to have Auryen start to empty the sell cart in the safehouse and sell the items for you. You will get 30% of the value of items sold initially and over time, it grows to 50%. The cart will sell a random number of stacks of items each day which is configurable in the MCM menu. The sell cart will calculate the gold value of pre-enchanted gear, but because of limitations of the system, will only count base value of enchanted items you have created.

Furniture Upgrade:
A furniture set can be purchased at Bits and Pieces which will add crates to the kitchen which can be used to set the spare room as either a companion room or a children's room. Additionally, the set can be used to configure the outside porch of the safehouse as a garden or sitting area.

Hot Springs Upgrading:
A landscaping package is available for sale at Bits and Pieces which will enhance the decor of the hot springs area.


Explorers Society

The Explorers Society is a player established guild that is begun along with Auryen and unlocks a number of new interesting features, NPCs and quests.

Explorer Relics:
A number of unique items can be found which bolster your relic hunting skills and abilities by helping to track relics, dig sites, improve fragment drop rates and give other special bonuses. These relics can be used or displayed in the trophy case of the Explorers guildhouse.

Archaeology:
Find excavation sites in or near all Nordic, Dwemer and Falmer ruins. You will gain a few fragments which you should bring to the archaeology station in the guildhouse, workshop or prep room. A number of fragments can be assembled to create artifacts which can be displayed in the Hall of Lost Empires. Many of these items also have special abilities you may want to utilize. As you gather fragments and assemble relics, you will gain skill in an Archaeology skill that will allow you to create more elaborate items and unique relics.

Archaeology Perks:
Legacy offers three brand new perk trees for archaeology! These perk trees operate 100% apart from the menu skill tree and therefore will not conflict in any way. The trees are accessible only at the Explorers guildhouse or in the MCM menu where you can select the perks you desire.

Excavation Perks (pickaxe tree):

  • Excavator RK1: 1 extra fragment from excavation sites and 20% chance of 1 extra keystone.
  • Excavator RK2: 2 extra fragments from excavation sites and 25% chance of 1 extra keystone.
  • Excavator RK1: 3 extra fragments from excavation sites and 30% chance of 1 extra keystone.
  • Relic Hunter: Gives Locate Relic Power which targets a nearby relic.
  • Surveyor: Gives Survey Dig Site Power which targets a nearby excavation site.

Expedition Perks (torch tree):

  • Pack it in RK1: Increase carry capacity by 50.
  • Pack it in RK2: Increase carry capacity by 75.
  • Pack it in RK3: Increase carry capacity by 100.
  • Scrapper: 50% bonus to blocking with torches and 25% bonus damage with pickaxes.

Academia Perks (compass rose tree):

  • Supporter Branch
    • Benefactor: Sell prices on your items is increased by 10%.
    • Quartermaster: Provides more gold and inventory to the Explorers Society Quartermaster shop.
  • Dwemer Branch
    • Dwarven Specialization: Resist shock 10%, increased critical chance and damage to Automatons by 15%.
    • Salvager: Automatons drop increased loot and the possibility of fragments.
    • Artificer: You can spend 1 filled greater soul gem to rebuild a fallen Automaton as a follower.
  • Nordic Branch
    • Nordic Specialization: Resist Fire 10%, increased critical chance and damage to Undead by 15%.
    • Exhume: Find increased gems, gold and possible fragments from Draugr, urns and burial remains.
    • Walk Amongst the Dead: Provides a power that allows caster to move unabated amongst the undead.
  • Falmer and Snow Elf Branch
    • Falmer Specialization: Resist Poison 10%, increased critical chance and damage to Falmer and Chaurus by 15%.
    • Scavenger: Yield more resources and possible fragments from Charurus and Falmer.
    • Tamer's Hand: You have a chance to tame 1 Charurus at a time by interacting with it.

Additional Member Features:
In addition to being able to recruit an explorer member as a follower, most have their own special functions. Additionally, when used as followers, the explorers will gather items on their own (not from the area but from a random roll list).

Latoria: offers free explorer signet rings once every 24 hours and gives you a special unique version called Wanderlust. Also offers a quest to collect ruined books for which she'll give you new treasure maps, rare books and spell tomes in return. As a follower she gathers soul gems, tomes, scrolls, paper and the like.

Kyre: you can bring him ore and he can occasionally find gems or other ore types inside it. This can also be done once every 24 hours. As a follower, Kyre gathers ore, ingots and gems.

Eriana: runs the guild store. When used as a follower, Eriana gathers potions, lockpicks and other useful equipment.

Madras: eventually will start a quest to help build a Dwemer planetarium. When utilized as a follower, Madras will accumulate all manner of Dwemer materials.

Marassi: starts the three excavation quests and field station building quests. As a follower, Marassi will gain archaeological fragments.

Explorers can also be sent out on their own to excavate, and will return three days later with fragments, some gold from spoils sold and occasionally a rare, assembled artifact for display.

Item location spoilers: Please bear in mind that these are the locations of items when you run the base Legacy mod ONLY. If you run any of the provided Legacy patches, some of the items may be relocated in order to patch properly with the given mod.

Jade Dragon 1- Belethor’s General Goods
Jade Dragon 2- Moesring Pass Strange Vessel
Jade Dragon 3- Fort Dawnguard
Jade Dragon 4- Falmer Temple Inner Sanctum
Jade Dragon 5- Bits and Pieces
Jade Elder- Markarth Hall of the Dead
Jade Fighter1- Bulwark Cave
Jade Fighter2- Under bridge near Markarth
Jade Lady- Japhet’s Folley
Jade Palace- Skyhaven Temple
Jade Priest- Skuldafn
Jade Skull-Forelhost
Dwemer compass- Silent Ruin in Blackreach
Sword of Jyggalag- Sheogorath's table in Mind of Madness
Cyrus' Saber- The Brinehammer
Fang of Haynekhtnamet- Bleakcoast Cave
Sunder- Pride of Tel Vos
Dawnfang- Summit of the Throat of the World
Goldbrand- The Katariah (or delivered via messenger if you wipe out the Brotherhood)
Chrysamere- Orphan's Tear
Ice Blade of the Monarch- Dead Men's Respite
Umbra- Held by Umbra wandering the Reach (look for a camp)
Sixth House Bell Hammer- Broken Helm Hollow
Bipolar Blade- The Midden Dark
Daedric Crescent- Falion's house in Morthal (wear the amulet)
Sword of Ancient Tongues- Awarded by Auryen at 550 museum displays
Bow of Shadows- Obtained during the Shattered Legacy questline
Crusader's Mace- magically sealed chest in Fort Sungard
Crusader's Armor- magically sealed chest in Tolvald's Cave
Crusader's Boots- magically sealed chest in Mossy Glenn Cave
Crusader's Gauntlets- magically sealed chest in Ragnvald
Crusader's Helm- magically sealed chest in Duskglow Crevice
Crusader's Shield- magically sealed chest in Nightgate Inn Cellar
Crusader's Sword- magically sealed chest in Temple of the Divines in Solitude
Debaser- Fort Fellhammer
Hagram's Light- Awarded by Avram after the museum heist quest
Honorblade of Chorrol- Castle Dour
Staff of Indarys- Awarded at the end of Moonpath to Elsweyr by Rakis
Kegbreaker- Awarded by Ongar Brewer at Nightgate Inn after his quest
Spear of the Snow Prince- Jolgeirr Barrow at the summit of Solstheim
Akaviri Blades of the Guardian- In Sancre Tor
Briarheart Geis- Briarheart at Lost Valley Redoubt
Sild's Staff- Rannveig's Fast
Herebane's Courage- Under Fort Greenwall
Herebane's Fortress- Fort Greenwall
Mace of Aevar Stonesinger- off the north coast, south of Septimus' Outpost
Hrothmund's Axe- Hrothmund's Barrow
Underking's will- Sancre Tor
Ysgramor Battleaxe- Ysgramor's Tomb
Kordir's Skooma - Tenmar Forest Hideout (Moonpatht o Elsweyr)
Aesliip's Ring- Hamvir's Rest
Black Band- Mehrunes Dagon's Shrine
Denstagmer Ring- Silent Moons Camp
Ring of Eidolon- Esbern's vault
Ring of the Gray- Mercer Frey's House
Engraved Ring of Healing- Septimus Signus' Outpost
Ironfist Ring- Bilegulch Mine
Soul Ring-Halldir's Cairn
Ring of Perfection- Skybound Pass
Jewel of Rumare- Sinderion's Field Laboratory
Sunfire Ring- Orotheim
Ring of Surroundings- Dead Men's Respite
Ring of the Vipereye- The Midden
Weatherward Band- Whiterun Hall of the Dead Catacombs
Ring of the Wind- Anise's Cabin Cellar
Boots of Blinding Speed- Fort Frostmoth
Fists of Randagulf- Blue Palace Solitude
Wraithguard- Severin Family Safe Raven Rock
Amulet of Kings- Reforged at the end of the Shattered Legacy questline
Miraak Reborn- Obtained during the Shattered Legacy questline
Moon and Star Ring- Lockbox at Azura's Shrine
Qahnaarin's Grasp- Obtained during the Shattered Legacy questline
Shield of Reman Cyrodiil- Obtained during the Shattered Legacy questline in Fort Pale Pass
Armor of Tiber Septim- Obtained during the Shattered Legacy questline in Sancre Tor
Treads of Wulfharth- Obtained during the Shattered Legacy questline in Dragon's Fall
Ayleid Waystone- Obtained during the Shattered Legacy questline
Bloodworm Helm- Ritual master in the Wolf Queen quest
Dragonmail Cuirass- Highpoint Tower
Haldriin Mask- Relic item for advanced archaeology
Hands of the Atronach- Engelmann's Rest
Korthor Mask- Top of Winterhold College
Vosis Mask- Tomb of the Unknown Soldier in Windhelm Hall of the Dead
Lord's Mail- Steep Fall Barrow after starting quest at Penitus Oculatus outpost at Dragon Bridge
Helm of Oreyn Bearclaw- Arcwind Point
Mentor's Ring- Cragwallow Slope
Warlock's Ring- Driftshade Sanctuary
Phynaster's Ring- Northwatch Keep
Helm of Tohan- Steepfall Barrow
Ysgramor's armor- Ysgramor's Tomb
Ancient Daedric Lord Cuirass- Shrine of Mehrunes Dagon
Ancient Daedric Lord Gauntlets- Shrine of Malacath
Ancient Daedric Lord Boots- Shrine of Boethiah
Ancient Daedric Face of Terror- Nightcaller Temple
Ancient Daedric Face of Inspiration- Velehk's Cache
Ring of Sir Amiel- on a glacier just north of the Tower stone where you will find the remains of a Knight of the Nine
Stalhrim Spoon of Assassination- hidden panel in library book display case on main floor
Vampiric Ring- Volkihar Castle
The Ghost Helm- Left on the mantle of the museum reception hall fireplace after the haunted museum quest
Boots of the Apostle- Latoria map chest
Lucky Coin- Latoria map chest
Scales of Pitiless Justice- Latoria map chest
Mace of Slurring (Moon and Star patch only)- Quest reward choice or Shadowgreen Cavern
Staff of Hellfire (Moon and Star patch only)- Quest reward choice or Skyhaven Temple entrance
Magebane (Moon and Star patch only)- Quest reward choice or Ancestor Glade
Ashspawn Battleaxe - Raven Rock Temple Tomb
Ashspawn Waraxe - Attius Farm, Solstheim
Bloodsbane - Soul Cairn near building by husk merchant
Stormforge - dragon mound north of Harmugstahl
Wintergale - Hircine's altar at Snow Clad Ruins
Barhnul - Harstrad Cave, Solstheim
Running Man's Folly - Volskygge
Wind of Ahaz - Latoria map chest
Veloth's Judgement - Latoria map chest
Star Map Constellation cube - Temple of the Venerable Ones

Explorer Relics:
Sands' Torch - Stillborn Cave
Deano's Bottomless Pack - Cliff face above Shriekwind Bastion South
Schneider's Sextant - Ralis at Kolbjorn Barrow dig site
Sanamia's Journal #1 - hidden hold of the Dev Aveza
Sanamia's Journal #2 - Broken Tusk Mine
Sanamia's Journal #3 - Dead Drop Falls
Alvaro's Tools - Elsweyr desert caravan supply post
Aleksey's Key - Greywater Grotto
Luca's Pickaxe - Falmer Valley

Archaeology Crafted Items:
Morrowind Dwemer Vase
Morrowind Dwemer Goblet
Morrowind Dwemer Bowl
Morrowind Dwemer Device
Dwemer Relief Carving
Dwemer Engraving Tool
Dwemer Sphere model
Dwemer Royal Bust
Dwemer Telescope
Dwemer Auto-Apothecary
Dwemer Scroll Transcribing Machine
Dwemer Compass
Ornate Nordic Cup
Ornate Nordic Urn
Ancient Nordic Tapestry
Ancient Nordic Burial Shrine
Totemic Brazier
Merethic Crest
Nordic Tomb Relief
Dragonscale Coffer
Mark of the Five Hundred
Haldriin's Mask
Atmoran Crown

Location

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