If you head downstairs from the Hall of Heroes, you will find the door to the Armory. This is where you can display non-special armors and weapons that you come across in your travels or craft yourself. The main room holds displays for common armor and weapon pieces. If the following mods and their Legacy of the Dragonborn Patches (Official) SE patches are installed, extra displays for the mod items will be added:
- Immersive Weapons
- Immersive Armors
- Heavy Armory SE
- Dawnguard Arsenal SSE
- Zim's Immersive Artifacts
- Jaysus Swords
- Guards Armor Replacer SSE
- Fishing (CC)
Items can be displayed by using the Display Prep Station in the Curator's Office or by placing them in the 'Armory Storage' cabinet on the underside of the stairs to the lower ring. Note that except for the Thane Hold displays, weapons and armor cannot be put manually on display.
There are also weapon and armor displays for each of the nine Holds. Under each hold's shield, a mannequin is located representing the hold. Banners for each hold become visible when you have earned the title of Thane in the respective hold.
In the main room of the armory there are two doors leading to Display Rooms that hold non-dedicated mannequins and weapon racks you can fill any way you want. Any items displayed here do not count towards the museum's total display count.
Below is a list of all items that can be displayed here, from right to left, top ring to lower, starting from the entrance.
NOTE: In the cases of most Dragon Ebonsteel Armors, Elven Heavy and Guilded, Iron and Banded Iron, Falmer Heavy and Hardened Armor and Falmer Staves, only one display spot is used, although all variants are marked as separate by the MCM. In some cases this may result in the items occupying the same space on the display, regardless, both items will count towards the total display count.
Ebony[]
Weapons
|
Armor
Heavy Armory Ebony Displays[]
Requires Heavy Armory SE.
Immersive Weapons Ebony Displays[]
Requires Immersive Weapons.
Snow Elf[]
Weapons
- Ancient Falmer Battleaxe
- Ancient Falmer Bow (and Arrows)
- Ancient Falmer Dagger
- Ancient Falmer Greatsword
- Ancient Falmer Mace
- Ancient Falmer Sword
- Ancient Falmer War Axe
- Ancient Falmer Warmace
Armor
- Ancient Falmer Boots
- Ancient Falmer Crown
- Ancient Falmer Cuirass
- Ancient Falmer Gauntlets
- Ancient Falmer Shield
Blades[]
Weapons
- Akaviri Sword
- Blades Sword
(called Blades Katana with Heavy Armory SE active)
Armor
Immersive Armors Blades Displays[]
Requires Immersive Armors.
Heavy Armory Blades Displays[]
Requires Heavy Armory SE.
Immersive Weapons Blades Displays[]
Requires Immersive Weapons.
Orcish[]
Weapons
|
Armor
Heavy Armory Orcish Displays[]
Requires Heavy Armory SE.
Immersive Weapons Orcish Displays[]
Requires Immersive Weapons.
Glass[]
Weapons
|
Armor
Heavy Armory Glass Displays[]
Requires Heavy Armory SE.
Immersive Weapons Glass Displays[]
Requires Immersive Weapons.
Elven[]
Weapons
|
Armor
Light set:
Heavy set:
Heavy Armory Elven Displays[]
Requires Heavy Armory SE.
Immersive Weapons Elven Displays[]
Requires Immersive Weapons.
Nordic[]
Weapons
|
Armor
Heavy Armory Nordic Displays[]
Requires Heavy Armory SE.
Fishing or Heavy Armory Nordic Displays[]
Requires Fishing (CC) or Heavy Armory SE. If you have the Fishing + Heavy Armory Synergy Patch, the Fishing weapons will display.
Falmer[]
Weapons
|
- Falmer Staffs:
Armor
Light set (only with Weapons Armor Clothing and Clutter Fixes installed, in vanilla all armor pieces are classified as Heavy Armor):
Heavy set:
Heavy Armory Falmer Displays[]
Requires Heavy Armory SE.
Immersive Weapons Falmer Displays[]
Requires Immersive Weapons.
Iron[]
Weapons
Armor
Heavy Armory Iron Displays[]
Requires Heavy Armory SE.
Immersive Weapons Iron Displays[]
Requires Immersive Weapons.
Steel[]
Weapons
|
Armor
Normal set:
Steel Plate set:
Heavy Armory Steel Displays[]
Requires Heavy Armory SE.
Immersive Weapons Steel Displays[]
Requires Immersive Weapons.
Dwarven[]
Weapons
Armor
Heavy Armory Dwarven Displays[]
Requires Heavy Armory SE.
Immersive Weapons Dwarven Displays[]
Requires Immersive Weapons.
Ancient Nordic[]
Weapons
- Ancient Nord Battleaxe
- Ancient Nord Bow (and Arrows)
- Ancient Nord Greatsword
- Ancient Nord Sword
- Ancient Nord War Axe
- Honed Ancient Nord Battleaxe
- Honed Ancient Nord Greatsword
- Honed Ancient Nord Sword
- Honed Ancient Nord War Axe
- Nord Hero Battleaxe
- Nord Hero Bow
- Nord Hero Greatsword
- Nord Hero Sword
- Nord Hero War Axe
- Supple Ancient Nord Bow
Armor
Immersive Weapons Ancient Nordic Displays[]
Requires Immersive Weapons.
Heavy Armory Ancient Nordic Displays[]
Requires Heavy Armory SE.
Fishing or Heavy Armory Ancient Nordic Displays[]
Requires Fishing (CC) or Heavy Armory SE. If you have the Fishing + Heavy Armory Synergy Patch, the Fishing weapons will display.
Forsworn[]
Weapons
|
Armor
Heavy Armory Forsworn Displays[]
Requires Heavy Armory SE.
Stalhrim[]
Weapons
|
Armor
Light set:
Heavy set:
Heavy Armory Stalhrim Displays[]
Requires Heavy Armory SE.
Daedric[]
Weapons
|
Armor
Heavy Armory Daedric Displays[]
Requires Heavy Armory SE.
Immersive Weapons Daedric Displays[]
Requires Immersive Weapons.
Dragon[]
Weapons
- Dragonbone Battleaxe
- Dragonbone Bow (and Arrows)
- Dragonbone Dagger
- Dragonbone Greatsword
- Dragonbone Mace
- Dragonbone Sword
- Dragonbone War Axe
- Dragonbone Warhammer
Armor
Light set:
Heavy set:
Immersive Armors Dragon Displays[]
Requires Immersive Armors.
Collecting all displays may require using "Immersive Armor Settings" in the MCM to change armor weight between Heavy and Light. Most of the Heavy and Light armor items have separate entries in the MCM, and in some cases, the displays for the items occupy the same position. The only exceptions being the Classic Veiled Helm, the Ebonsteel Armor set and the Dragon Knight Armor, who both heavy and Light sets have separate displays and may require altering IA settings in the MCM menu.
- Dragonbone Ebonsteel Classic Helm and/or Dragonscale Ebonsteel Classic Helm
- Dragonbone Ebonsteel Classic Veiled Helm
- Dragonscale Ebonsteel Classic Veiled Helm
- Dragonbone Ebonsteel Grand Helm and/or Dragonscale Ebonsteel Grand Helm
- Dragonbone Ebonsteel Grand Veiled Helm and/or Dragonscale Ebonsteel Grand Veiled Helm
- Dragonbone Ebonsteel Claw Helm and/or Dragonscale Ebonsteel Claw Helm
- Dragonbone Ebonsteel Claw Veiled Helm and/or Dragonscale Ebonsteel Claw Veiled Helm
- Dragonbone Ebonsteel Horned Helm and/or Dragonscale Ebonsteel Horned Helm
- Dragonbone Ebonsteel Horned Veiled Helm and/or Dragonscale Ebonsteel Horned Veiled Helm
- Dragonbone Ebonsteel Stout Helm and/or Dragonscale Ebonsteel Stout Helm
- Dragonbone Ebonsteel Stout Veiled Helm and/or Dragonscale Ebonsteel Stout Veiled Helm
- Dragonscale Ebonsteel Cuirass
- Dragonscale Ebonsteel Gloves
- Dragonscale Ebonsteel Boots
- Dragonbone Ebonsteel Shield and/or Dragonscale Ebonsteel Shield
- Dragonbone Ebonsteel Breastplate
- Dragonbone Ebonsteel Gauntlets
- Dragonbone Ebonsteel Boots
- Dragon Knight Heavy Helmet and/or Dragon Knight Light Helmet
- Dragon Knight Heavy Armor
- Dragon Knight Light Armor
- Dragon Knight Gauntlets and/or Dragon Knight Light Gauntlets
- Dragon Knight Shield Bearer's Gauntlets
- Dragon Knight Heavy Boots and/or Dragon Knight Light Boots
- Dragon Knight Heavy Shield and/or Dragon Knight Light Shield
- Dragonhide Light Hood
- Dragonhide Light Robe
- Dragonhide Light Gauntlets
- Dragonhide Light Boots
Heavy Armory Dragonbone Displays[]
Requires Heavy Armory SE.
Immersive Weapons Dragonsteel Displays[]
Requires Immersive Weapons.
Bonemold and Chitin[]
Bonemold Armor
Standard set:
Improved set:
- Improved Bonemold Armor
- Improved Bonemold Boots
- Improved Bonemold Gauntlets
- Improved Bonemold Helmet
- Improved Bonemold Shield
Chitin Armor
Light set:
Heavy set:
Hide, Scaled and Leather[]
Hide Armor
Note: The Hide Shield will show on the Forsworn Display.
Scaled Armor
Leather Armor
Stormcloak Officer and Companions' Wolf[]
Stormcloak Officer armor
Companions' Wolf armor
Immersive Armors Stormcloak Displays[]
Requires Immersive Armors.
Immersive Armors Companions Displays[]
Requires Immersive Armors.
Immersive Weapons Companions Displays[]
Requires Immersive Weapons.
Penitus Oculatus and Imperial[]
Weapons
- Imperial Bow (and Iron Arrows)
- Imperial Sword
Armor
Heavy set:
- Imperial Armor
- Imperial Boots
- Imperial Bracers
- Steel Imperial Gauntlets
- Imperial Helmet (Closed-Helm)
- Imperial Helmet (Open-Faced)
- Imperial Officer's Helmet
- Imperial Shield
Light set:
Heavy Armory Imperial Displays[]
Requires Heavy Armory.
Immersive Armors Imperial Displays[]
Requires Immersive Armors.
Dawnguard[]
Weapons
Armor
Light set:
- Dawnguard Black Armor and
Dawnguard Red Armor and
Dawnguard Medium Blue Armor
(see notes on the item pages) - Dawnguard Boots
- Dawnguard Gauntlets
- Dawnguard Helmet
Heavy set:
|
Dawnguard Arsenal Displays[]
Requires Dawnguard Arsenal SSE.
Heavy Armory Dawnguard Displays[]
Requires Heavy Armory.
Immersive Weapons Dawnguard Displays[]
Requires Immersive Weapons.
Hold Thane Displays[]
Full displays require Zim's Immersive Artifacts and Guards Armor Replacer SSE.
Dawnstar Display[] |
---|
Note: The displays are named after the capital city (Dawnstar) while the armor items are named after the hold (The Pale). |
Pale Guard's Armor |
Pale Guard's Helmet |
Pale Guard's Shield |
Pale Guard's Light Armor (requires Guards Armor Replacer SSE) |
Pale Guard's Light Helmet (requires Guards Armor Replacer SSE) |
The Mace of Dawnstar OR The Battlemace of Dawnstar |
Icebreaker (requires Zim's Immersive Artifacts) |
Riften Display[] |
---|
Riften Guard's Armor |
Riften Guard's Helmet |
Riften Guard's Shield |
Riften Guard's Light Armor (requires Guards Armor Replacer SSE) |
Riften Guard's Light Helmet (requires Guards Armor Replacer SSE) |
The Dagger of Riften x2 |
Black Whisper (requires Zim's Immersive Artifacts) |
Markarth Display[] |
---|
Markarth Guard's Armor |
Markarth Guard's Helmet |
Markarth Guard's Shield |
Markarth Guard's Light Armor (requires Guards Armor Replacer SSE) |
Markarth Guard's Light Helmet (requires Guards Armor Replacer SSE) |
The Hammer of Markarth OR The Warhammer of Markarth |
Mzual (requires Zim's Immersive Artifacts) |
Windhelm Display[] | ||
---|---|---|
Vanilla versions | OR | Guards Armor Replacer SSE versions |
Stormcloak Cuirass (the display is called "Windhelm Guard Armor") |
Windhelm Guard's Armor | |
Stormcloak Helmet (the display is called "Windhelm Guard Helm") |
Windhelm Guard's Helmet | |
Stormcloak Shield (the display is called "Windhelm Guard Shield") |
Windhelm Guard's Shield | |
Windhelm Guard's Light Armor | ||
Windhelm Guard's Light Helmet | ||
The Waraxe of Windhelm OR The Battleaxe of Windhelm | ||
Felmod (requires Zim's Immersive Artifacts) |
Whiterun Display[] |
---|
Whiterun Guard's Armor |
Whiterun Guard's Helmet |
Whiterun Guard's Shield |
Whiterun Guard's Light Armor (requires Guards Armor Replacer SSE) |
Whiterun Guard's Light Helmet (requires Guards Armor Replacer SSE) |
The Sword of Whiterun OR The Greatsword of Whiterun |
Thu'um Fahdon (requires Zim's Immersive Artifacts) |
Winterhold Display[] | ||
---|---|---|
Winterhold Guard's Armor | ||
Winterhold Guard's Helmet | ||
Winterhold Guard's Shield | ||
Winterhold Guard's Light Armor (requires Guards Armor Replacer SSE) | ||
Winterhold Guard's Light Helmet (requires Guards Armor Replacer SSE) | ||
Helm of Winterhold | ||
The Winterhold Staff OR
One of the empowered versions: | ||
Witdrinker (requires Zim's Immersive Artifacts) |
Falkreath Display[] |
---|
Falkreath Guard's Armor |
Falkreath Guard's Helmet |
Falkreath Guard's Shield |
Falkreath Guard's Light Armor (requires Guards Armor Replacer SSE) |
Falkreath Guard's Light Helmet (requires Guards Armor Replacer SSE) |
The Bow of Falkreath |
Silverwind (requires Zim's Immersive Artifacts) |
Morthal Display[] |
---|
Note: The displays are named after the capital city (Morthal) while the armor items are named after the hold (Hjaalmarch). |
Hjaalmarch Guard's Armor |
Hjaalmarch Guard's Helmet |
Hjaalmarch Guard's Shield |
Hjaalmarch Guard's Light Armor (requires Guards Armor Replacer SSE) |
Hjaalmarch Guard's Light Helmet (requires Guards Armor Replacer SSE) |
The War Axe of Morthal OR The Battleaxe of Morthal |
Hlardfen (requires Zim's Immersive Artifacts) |
Jaysus Swords[]
Requires Jaysus Swords.
Note: With V.1.8 the mod comes with a FOMOD installer. Here you can choose between the "Full" and the "Craft only" version. If you choose the latter, all items (including the unique ones) can only be crafted at a forge.
Display Case 1[]
- Crude Axe
- Dragonbone Battleaxe
- Dragonbone Greatsword
- Dragonbone Sword
- Dragonbone Waraxe
- Fine Norse Axe
- Great Norse Axe
- Norse Axe
- Woodsman's Axe
Display Case 2[]
- Bastard Sword
- Crusader Sword
- Dagger
- Fine Bastard Sword
- Fine Crusader Sword
- Fine Iron Sword
- Gilded Crusader Sword
- Heavy Crusader Sword
- Knight's Sword
Display Case 3 (Unique weapons)[]
Display Case 4[]
- Albensword
- Baskethilt Sword
- Boarding Knife
- Hunting Sword (Gold Hilt)
- Hunting Sword (Iron Hilt)
- Khajiit Saber
- Long Hunting Sword (Gold Hilt)
- Long Hunting Sword (Iron Hilt)
- Magnificent Sword
- Scimitar
- Shiavonna
- Smallsword
Display Case 5[]
- Akaviri Battlesaber
- Akaviri Saber
- Akaviri Short Saber
- Akaviri Sword
- Ancient Nordic Sword
- Ancient Sword
- Argonian Battleblade
- Argonian Blade
- Dragonsting Dagger
- Dragonsting Sword
- Gilded Norse Sword
- Hunting Knife
- Knight's Greatsword
- Legionaire's Sword
- Nordic Blade
- Norse Sword