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This is where you can display non-special armors and weapons that you come across in your travels or craft yourself. The main room holds displays for common armor and weapon pieces, and displays for items from Immersive Weapons, Immersive Armors, Heavy Armory, Dawnguard Arsenal SSE, Zim's Immersive Artifacts, Jaysus Swords and Guards Armor Replacer SSE. Items can be displayed by placing it in the 'Armory Storage' cabinet on the underside of the stairs to the lower ring.

There are also the weapon and armor displays for each of the nine holds. Under each hold's shield, a mannequin is a plaque representing the hold. Banners for each hold become visible when you have earned the title as Thane in the hold.

In the main room of the armory there are two doors leading to Display Rooms that hold non-dedicated mannequins and weapon racks you can fill any way you want. Any items displayed here do not count towards the museum's total display count.

Below is a list of all items that can be displayed here, from right to left, top ring to lower, starting from the entrance.

NOTE: In the cases of most Dragon Ebonsteel Armors, Elven Heavy and Guilded, Iron and Banded Iron, Falmer Heavy and Hardened Armor and Falmer Staves, only one display spot is used, although all variants are marked as separate by the MCM. In some cases this may result in the items occupying the same space on the display, regardless, both items will count towards the total display count.


Ebony

Ebony display SSE

Weapons

Armor

Heavy Armory Ebony Displays

Requires Heavy Armory.

Immersive Weapons Ebony Displays

Requires Immersive Weapons.

Snow Elf

Snowelf display SSE

Weapons

Armor

Blades

Blades display SSE

Weapons

Armor

Immersive Armors Blades Displays

Requires Immersive Armors.

Heavy Armory Blades Displays

Requires Heavy Armory.

Immersive Weapons Blades Displays

Requires Immersive Weapons.

Orcish

Orcish display SSE

Weapons

Armor

Heavy Armory Orcish Displays

Requires Heavy Armory.

Immersive Weapons Orcish Displays

Requires Immersive Weapons.

Glass

Glass display SSE

Weapons

Armor

Heavy Armory Glass Displays

Requires Heavy Armory.

Immersive Weapons Glass Displays

Requires Immersive Weapons.

Elven

Elven display SSE

Weapons

Armor

Light set:

Heavy set:

Heavy Armory Elven Displays

Requires Heavy Armory.

Immersive Weapons Elven Displays

Requires Immersive Weapons.

Nordic

Nordic display SSE

Weapons

Armor

Heavy Armory Nordic Displays

Requires Heavy Armory.

Falmer

Falmer display SSE

Weapons

Armor

Light set:

Heavy set:

Heavy Armory Falmer Displays

Requires Heavy Armory.

Immersive Weapons Falmer Displays

Requires Immersive Weapons.

Iron

Iron Display SSE

Weapons

Armor

Heavy Armory Iron Displays

Requires Heavy Armory.

Immersive Weapons Iron Displays

Requires Immersive Weapons.

Steel

Armory Steel SSE

Weapons

Armor

Light set:

Heavy set:

Heavy Armory Steel Displays

Requires Heavy Armory.

Immersive Weapons Steel Displays

Requires Immersive Weapons.

Dwarven

Dwemer Display SSE

Weapons

Armor

Heavy Armory Dwarven Displays

Requires Heavy Armory.

Immersive Weapons Dwarven Displays

Requires Immersive Weapons.

Ancient Nordic

OldNord display SSE

Weapons

Armor

Heavy Armory Ancient Nordic Displays

Requires Heavy Armory.

Immersive Weapons Ancient Nordic Displays

Requires Immersive Weapons.

Forsworn

Forsworn Display SSE

Weapons

Armor

Heavy Armory Forsworn Displays

Requires Heavy Armory.

Stalhrim

Stalhrim display SSE

Weapons


Armor

Light set:

Heavy set:

Heavy Armory Stalhrim Displays

Requires Heavy Armory.

Daedric

Daedra display SSE

Weapons

Armor

Heavy Armory Daedric Displays

Requires Heavy Armory.

Immersive Weapons Daedric Displays

Requires Immersive Weapons.

Dragon

Dragon display SSE

Weapons

Armor Light set:

Heavy set:

Immersive Armors Dragon Displays

Requires Immersive Armors. Collecting all displays may require using "Immersive Armor Settings" in the MCM to change armor weight between Heavy and Light. Most of the Heavy and Light armor items have separate entries in the MCM, and in some cases, the displays for the items occupy the same position. The only exceptions being the Classic Veiled Helm, the Ebonsteel Armor set and the Dragon Knight Armor, who both heavy and Light sets have separate displays and may require altering IA settings in the MCM menu.

Heavy Armory Dragonbone Displays

Requires Heavy Armory.

Immersive Weapons Dragonsteel Displays

Requires Immersive Weapons.

Bonemold and Chitin

BoneChitin display SSE

Light Set

Heavy Set

Hide, Scaled and Leather

Misc armors SSE

Stormcloak Officer and Companions Wolf

StormWolf display SSE

Immersive Armors Stormcloak Displays

Requires Immersive Armors.

Immersive Armors Companions Displays

Requires Immersive Armors.

Immersive Weapons Companions Displays

Requires Immersive Weapons.

Penitus Oculatus and Imperial

Imperial display SSE

Weapons

Armor

Heavy Set

Light Set

Heavy Armory Imperial Displays

Requires Heavy Armory.

Immersive Armors Imperial Displays

Requires Immersive Armors.

Dawnguard

Weapons

Armor

Light set:

Heavy set:

Dawnguard Arsenal Displays

Requires Dawnguard Arsenal.

Heavy Armory Dawnguard Displays

Requires Heavy Armory.

Immersive Weapons Dawnguard Displays

Requires Immersive Weapons.

Hold Thane Displays

Full displays require Zim's Immersive Artifacts and Guards Armor Replacer SSE.

Dawnstar Display

OR

Riften Display

Riften guardreplace

OR

Markarth Display

Markarth guardreplace

OR

Windhelm Display

OR

Solitude Display

OR

Whiterun Display

Whiterun guardreplace

OR

Winterhold Display

OR

Falkreath Display

Falkreath guardreplace

OR

Morthal Display

OR

Jaysus Swords

Requires Jaysus Swords.

Case 1

Jaysus swords 1

Case 2

Jaysus swords 2

Case 3

Jaysus swords unique

Case 4

Jaysus swords 4

Case 5

Jaysus swords 5
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