As the title hints is there a way to cheat the display if i side with dawnguard (startquest - completequest shenanigans)
What's on your mind?
The journal of Malrus is not discoverable. It's not on his body or in his knapsack.
It's not an item with a hex code, either. Without the journal, the quest can't start.
Any help would be appreciated!
I know this is a longshot because I am playing an older version, but i have run into a problem that I cant seem to find a fix for. i am at the part in the first quest in which you must retrieve the boots of the daerdric lord, however whenever i press E to pick them up, nothing happens. I can pick up other museum items fine, but not this one for some reason. Any suggestions?
Trying to build the Sahrotaar display, but it keeps telling me I need its materials even though I have them in my inventory. Is there any way to fix this?
The Ice Blade of the Monarch page is messed up for me. Does anyone else have this problem?
So the migration to the new wiki software is complete. But newer isn't always better...
First of all, I'm strictly using the source editor, and the sidebar is missing. Categorys appear as source code on the page and have to be added as such. Only improvement I'm seeing is that you can upload images directly without having to go to the Special:Upload page.
Second, the new software completely f*"§$s up the layout of some pages when using tabview. I'm currently editing the Fossil Mining Room pages. The Museum Gallery template looks very strange, and the old wiki spoiler template doesn't work at all.
I have Apophysis and Konarik's installed with the patches from Patch Central, yet Vokun seems to not be displayed correctly. It is below the display and in the wall. I have tried manually placing, and using the auto display function with the same result.
SPOILERS for those who haven't reached this quest yet
I hated it for several reasons:
A) It completely breaks my immersion to see all the weapons and armors that I never got suddenly show up. I don't wanna see all the dragon priest masks in their displays when I haven't yet defeated a single one of them, and same goes for every single display.
B) As a low level character who had completed the gallery of natural science because the materials are pretty easy to find throughout the world, there was no way I could finish the quest without console commands. Whenever I walked into the room, the Mammoth and Giant just pinned me to the door and killed me in 2 seconds. Not fun having to cheat.
C) I, like I assume many others do, return to the museum to store all my stuff. Sometimes I'm overencumbered when I return. This was one of those times. It's not fun having to keep using Longstride (from Apocalypse - Magic of Skyrim mod) just to be able to walk until my magicka runs out, then wait for it to refill, and keep doing that over and over again.
D) The sound. Why are the "jumpscare" shrieks so, so loud compared to everything else in the game? I had to turn down the volume, not because it was scary, but because it genuinely hurt my eardrums.
E) The quest markers. Why do they take so long to appear? I didn't notice the letter right by the bed when you wake up the second time, so I had to look all around the museum (again, overencumbered) for ages until I was finally told to go back to where I woke up. Same thing for the 2nd letter. After placing the ladder, the quest marker kept pointing to it, and my objective was still to place the ladder. So after looking for a bit and not finding anything on the cliffs (it's a small note wedged between the rocks), I jumped down because I thought maybe whatever I was looking for was by the water, and only then did I get a new quest marker pointing to the note.
F) I have to spend 4000 just to complete it? Again, as a low level character, that sucks. I don't care that this guy and his wife died. I shouldn't be forced to pay for it, especially if it's not something my character would do roleplay-wise.
I understand I'm probably exaggerating in some places, but the quest did annoy me quite a bit. I have been loving the rest of the mod so far though.
One of the requirements of this mod, FileAccess Interface for Skyrim SE Scripts - FISSES, breaks my game. The text boxes that show up, like the one used by the Curators Companion that ask you to either run a museum scan now or later, appear blank. Ic0nic0de, the mod author, suggested that I look for help from the mod author of FISSES, but I'm also going to ask here, just in case.
I'm using a spreadsheet to track displayed items count and it was working great, was.
I've had discrepancies before and was able to track them down to some sort of error on my part (a number other than 1 or an alpha in the "displayed" column, forgot to drop the item in the box after checking it off or forgot to check the item off after dropping it in the box) but this time I can't find a mistake and a fellow OCD count tracker (the actual creator of the spreadsheet that I'm using) says he thinks there are some items that show in the MCM but don't make it into the count in the gallery manual.
So my question; is this true and if so is there a way to find out which ones they are?
Sorry if this has been answered before elsewhere but I searched both in this forum and on the web came up with less than nada.
4 Votes in Poll
Dragonborn gallery quest glitch
I picked up the ring from the silver moon camp prior to receiving the dragonborn gallery quest and now when I go to silver moon there is no quest marker and the quest is stuck with the objective to investigate silver moon camp. I have tried placing a replica ring in the slot in the museum as I cannot remove the actual ring as it classes as a quest item but this still doesn't do anything. Please can somebody help! I don't want to start over!
Any way to turn off the LotD Dev Aveza and enable the regular Dev Aveza mod? I love LotD, but I prefer being able to pilot the Dev Aveza manually for exploration purposes rather than just have it act as a Quick Travel hub.
I didn't see any specific patches for it in LotD, and I've got the Dev Aveza mod and patches installed, but I'm still stuck with the LotD Quick Travel hub version.
Having done the quest to get Deepholme, and after placing a few items in there, I appear to have lost the totemic key and now I can't get back into Deepholme. How do I go about getting another key or any other ideas about how to get back into Deepholme?
Does anyone know how to get the guild to the lost ruins? i have waited for a week after "the visage" quest, and they are still hanging around the guildhouse.
I received the greatsword of whiterun when i became thane, but the whiterun exhibit will not let me put the greatsword into the display, and only asks for the sword of whiterun. How do I get the sword of whiterun, when all I have is the greatsword?
Can someone tell me or link me a list of mod compatible/link to Legacy of the Dragonborn so i can take full advantage of this mod? Please and thank you
Legacy adds a variant to the Ancient Technology quest, where the six Dwemer Schematics for crossbows and bolts can be found in fixed locations (instead of in the usual radiant dungeons that Sorine Jurard sends you to). When you pick up one of the schematics, the quests starts. You then get quest markers pointing to four others and to Madras. Madras gives you the one for a basic crossbow when you speak to him. Turn in all the schematics to him and they display in the Hall of Lost Empires. You will also be told after each one that you have learned how to craft that particular weapon/bolt. This is all well and good.
You normally make all the crossbows and bolts at the Fort Dawnguard forge. But when you side with the vampires, Fort Dawnguard never (IIRC) gets the upgrade where the forge is installed. Thus, you can't use your newfound crafing knowledge anywhere. So what is the point of learning this (and having Madras using several lines of dialogue tied to this) if there is no place to use it? Or am I missing something?
Recently restarted my game. Completely dumped and reloaded Legacy. Is there a level or requirement before gaining access? Don't want to get to far into playing and have to start over again.
Sooooo the gray cowl of nocturnal display isnt showing up, even though I completed the questline and took Seviana to the docks. help? (playing on SE)